Object ID
Tuesday, February 6, 2018
Sunday, February 4, 2018
Relighting in Nuke with PositionToPoint and Normal passes
Started with a multi channel exr render from Arnold:
Rendered passes: beauty, direct diffuse, direct specular, ID, N, P, reflection, refraction, Z. Exported rendering camera as FBX(bake camera animation and export).
Shuffled out P and N channels. After Nuke Update note, plugged shuffles notes into the PositionToPoints. Therefore, created a point cloud in the 3D scene.
Created a Scene, Lights, Camera. Chose read from a file for a Camera note and plugged in the FBX camera export. Created the Relight note and plugged it in into the scene by adding a BasicMaterial note. Arranged the lights.
Question: Why material note makes my file not work if it is not plugged into the main exr.
Depth of Field
Shuffle note settings.
ZDefocus note settings:
Final:
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