Sunday, February 4, 2018

Relighting in Nuke with PositionToPoint and Normal passes

Started with a multi channel exr render from Arnold: 


Rendered passes: beauty, direct diffuse, direct specular, ID, N, P, reflection, refraction, Z. Exported rendering camera as FBX(bake camera animation and export).



Shuffled out P and N channels. After Nuke Update note, plugged shuffles notes into the PositionToPoints. Therefore, created a point cloud in the 3D scene.



Created a Scene, Lights, Camera. Chose read from a file for a Camera note and plugged in the FBX camera export. Created the Relight note and plugged it in into the scene by adding a BasicMaterial note. Arranged the lights.
Question: Why material note makes my file not work if it is not plugged into the main exr.


 Depth of Field

Notes:


Shuffle note settings.



ZDefocus note settings:


Final: